Storyboarding – Jennifer A. Reuter Illustration

CONTENT WARNING: illustrated depictions of gore, violence and body-horror.

Storyboarding

Chest-clutching storyboards for animation and advertising. Loaded with compassion, anticipation and expressiveness.

Jump to: For Advertising

For Animation

Conversation Storyboard

Based off a scene from the first “Skulduggery Pleasant” book, by Derek Landy.

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[Stephanie] You know, you could have used the door
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my parents went to work.
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[Skulduggery] Doors are for people with no imagination.
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May I come in?
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[Steph] Yeah, you better
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before a neighbour thinks we bought ourselves a gargoyle for the roof.
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Are you sure no one saw you?
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[Skul] Oh please.
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You're hardly concerned when I hold a flame in my hands
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but don't trust my exhaustive experience with sneaking around?
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Oh, so I was supposed to assume you've broken into houses before?
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Part and parcel for magic detective work.
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Anyway, I have something for you.
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[Steph] uh...
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Thank...you...
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Where is your fascinated tone from yesterday? Go on, use it on your mirror.
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I'm sorry?
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You do have a full-length mirror, right?
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Y-yeah...?
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[Skul] Draw this symbol on it.
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[Skul] Splendid.
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Surface speak, surface feel, surface think, surface real.
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Could you wipe the symbol off now, please?
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Did you cast a spell on my mirror?
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[Skul] Indeed, I did.
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What does it do?
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You'll see. Touch the mirror.
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[Gasp]
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Oh...
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my god.
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Oh my god!
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It will carry on with your life while you're away, so you won't be missed. For the most part, it will mimic all of your behaviours.
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[Skul] It will have an uncanny effect on people.
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Won't fool a mage, but it's enough for your needs.
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She's me!
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No, not 'she'. It. Have you been paying any atte--
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Say something.
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[Skul] *Sigh*
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What do you want me to say?
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[Giddy laugh]
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[whispered:] You sound just like me.
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I know.
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Do you have a name?
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My name is Stephanie.
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No, a name of your own.
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Remember, this is not a person. Just an imitation of you.
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An exact imitation, or a mirrored imitation?
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Oh good, you were listening.
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Yes, mirrored.
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So don't put anything on, like logos or watches
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that make it plain obvious you bought a factory dud.
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Guess it's a good thing I don't have a mole on my face, or a scar.
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I can think of at least one colleague with scars who complained about this in his early years.
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Oh, and when it's time for you to return to your life, it will step in the mirror. If you touch it, its memories will become your own.
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[Steph] Wow. I can be in two places at once.
[Skul] Precisely.
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[Skul] Speaking of people with scars, we have an appointment to get to.
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Are you ready to go?
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[Skul] Do you want to leave by door... or by window?
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Doors are for people with no imagination.
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Bye!
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Bye.



For Games

Orunge

A young girl seems to be in a hurry to buy a bag of oranges...

"Orunge" is a short branching narrative game done in Twine, with both text and storyboards to tell the story. You can play the full version on Itch.io.

This project was a collaboration with writer Jessica Moore; a few weeks worth of work spread across the year. We developed the story together, she wrote the final text and I produced the storyboard imagery.

For Advertising

Speed Demon - Road Safety Commission

Storyboards created while freelancing for ZAC Creative on a road safety series for the Road Safety Commission (Western Australia).

Home Buyer Incentive - Startpoint

A compact promotion for Startpoint regarding government Home Buyer Incentives, while working with ZAC Creative.

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